Hey. Been awhile since I have updated but thats just cause I have been rendering and fixing issues.
But here is the shot so far. I would like to do more to it, but alas I do not think I can at this time.
A blog following my progress as I model characters, props and environments for my CGI assessment. The purpose of which is to educate, display my work, and is part of my assessment requirements.
Wednesday, 16 December 2015
Tuesday, 8 December 2015
Day 80: Finishing touches
Today I finished the hair, got the scenes in order, wrote the bibliography and sorted out stuff for rendering
Monday, 7 December 2015
Sunday, 6 December 2015
Thursday, 3 December 2015
Day 77: OMG MORE HAIR!
Working on character 2's hair. Bit of a bitch to do, but i am confident I can get it looking amazing!
Fingers crossed.
Fingers crossed.
Wednesday, 2 December 2015
Tuesday, 1 December 2015
Day 75: More Hair
Today I worked on some stuff for showreel as well as helped a few people. Then I did some Hair stuff.
Monday, 30 November 2015
Friday, 27 November 2015
Day 73: Lighting.
Today I did a few tests on lighting. Here is the scene so far without lighting. Will post with lighting later on.
Thursday, 26 November 2015
Wednesday, 25 November 2015
Day 71: Touching up
Been adding clovers, flowers, balls of light, water, more grass etc etc etc. Just touching up the scene.
Tuesday, 24 November 2015
Monday, 23 November 2015
Day 69: Hehe 69
Today I worked on the scene. fixed up a few textures and arranged things so they framed better. just a bunch of tinkering basicly.
Friday, 20 November 2015
Day 68: Pose correction.
Today I worked on fixing an issue with Character 2 pose. Edited the fingers and some other malformations in the mesh. Took me ages.
Wednesday, 18 November 2015
Day 67: Grrrrr!
Today I spent the whole time trying to get a high-rez version of character 2 to have the same expression as in the low poly one but have the new sculpt from mudbox instead of using normal maps. Finally got it done and ready to be posed.
Tuesday, 17 November 2015
Monday, 16 November 2015
Friday, 13 November 2015
Day 64: Hair and water.
Thursday, 12 November 2015
Day 63: Background problems.
Backgrounds are still really large. Will have to edit them a bit more. Basically today I worked on making sure my files were in order.
Wednesday, 11 November 2015
Day 62: Separation Issues.
So my maya file was being real slow with all the background trees. I decided to fix this by separating the file into 4 files. 3 backgrounds and 1 main file. Everything will be lit the same and composited together later on.
Tuesday, 10 November 2015
Day 61: Green Fingers.
SO MANY TREES! Today I had to import and retexture the trees from speedtree software;. took ages to work out and fix a wind problem also :P but i think its sorted now. Just got to do a bit more prep before final texturing begins and shading/lighting/rendering etc.
Monday, 9 November 2015
Friday, 6 November 2015
Day 59: Strike a Pose.
Today I worked on posing my characters. Getting them rigged and skinned (Via Maxamo)
I then posed them. Working on blendshapes too.
I then posed them. Working on blendshapes too.
Thursday, 5 November 2015
Day 58: Rubble...
Today I did some more buildings, made a broken and collapsed one and a tall sky scraper with damage. Also did a test with clouds. Made some concrete. And unwrapped everything and arranged the Bike.
Day 57: Cloudy with a chance of Buildings.
Today I worked on making buildings. I also made a background for the scene (night sky with moon) and played with some dynamic clouds. I want to make the scene bright but also rainy and wet. Been looking into options for that.
Tuesday, 3 November 2015
Day 56: Brick by Brick.
Today I worked on more of the environment. Making more trees and log and stuff. Also made some bricks and stones/pebbles/rocks etc. Was a good productive day.
Monday, 2 November 2015
Day 55: In Shatters.
Today I worked on making glass and preparing my helmet, lamp, and bike for the environment scene. Creating crash sites for the bike and helmet and glass shards. I also worked on some more plants.
Friday, 30 October 2015
Day 54: Trees!
Today I started work on plants and stuff for the environment. I made the land/set for the shot, I then made some grass and trees. I got a bit left to do for it but I am getting there.
Thursday, 29 October 2015
Day 53: Green everywhere
Today I worked on fixing my layout. Painting it. I really want to be sure of the look I am going for before I finish modeling the environment. So far I am pretty happy with it. Will be dif from the final 3d environment but close enough.
Wednesday, 28 October 2015
Tuesday, 27 October 2015
Day 51: I fold
Today I sculpted around 10 items, 2 eyebrows (1 for each character to later be duplicated.) and 4 pieces of clothing on character 1 and 4 on character 2. Was a lot of work, might need to make some fix ups. but was in a rush to remain on schedule. Will fix up a bit later.
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