Today I started work on plants and stuff for the environment. I made the land/set for the shot, I then made some grass and trees. I got a bit left to do for it but I am getting there.
A blog following my progress as I model characters, props and environments for my CGI assessment. The purpose of which is to educate, display my work, and is part of my assessment requirements.
Friday, 30 October 2015
Thursday, 29 October 2015
Day 53: Green everywhere
Today I worked on fixing my layout. Painting it. I really want to be sure of the look I am going for before I finish modeling the environment. So far I am pretty happy with it. Will be dif from the final 3d environment but close enough.
Wednesday, 28 October 2015
Tuesday, 27 October 2015
Day 51: I fold
Today I sculpted around 10 items, 2 eyebrows (1 for each character to later be duplicated.) and 4 pieces of clothing on character 1 and 4 on character 2. Was a lot of work, might need to make some fix ups. but was in a rush to remain on schedule. Will fix up a bit later.
Monday, 26 October 2015
Friday, 23 October 2015
Day 49: Bare Skinned.
Today I edited the torso of Character 2 to make the muscles more subltle, thanks to my tutors for helping with that. I also added skin texture and skin paint. I will go back and fix up the textures when I enter the texturing stage. All I have left to sculpt is clothes.
Character 1
Character 2
Textures:
Wednesday, 21 October 2015
Day 48: Fuck ups fixing.
Today I had to fix a heap of mistakes with some UVs and prep for sculpting the clothing. I also edited the torso a little with tutors help. Still working on it. Tomorrow I will try and get 1 characters clothing done and both characters completely finished sculpting.
Tuesday, 20 October 2015
Day 47: Sculpted Muscles.
Today I just spent time sculpting the muscles for Character 2. Character 1 wont need to be sculpted because most of this body is hidden beneath Armour. But character 2 is topless and needs to be well sculpted.
Day 46: Defining the Shape.
Been working on defining the shape of the characters torso. I want the body to have muscle definition but still be relatively simple. Sp mainly just going for the basic shapes of muscle.
Monday, 19 October 2015
Day 45: Body Sculpting.
Today I sculpted the body of character 2, working on the torso.
Going to get tutors help to get it right. Then character 1 face and skin etc.
Going to get tutors help to get it right. Then character 1 face and skin etc.
Friday, 16 October 2015
Day 44: Unwrap and more Clothing.
Today I unwrapped the boys clothes and worked on Character 2 Clothing. I am still a bit ill, but I am working and trying to get things done.
Wednesday, 14 October 2015
Day 43: So shinny.
So today I worked on the armour and clothing for character 1. I have finished it, just need to unwrap and sculpt it. Tomorrow will be character 2 clothing and unwrapping it all.
Day 42: Suit up!
Today I worked on modeling the clothing for my characters. Getting the suit to fit. Will need some work still but I am just getting the basics of the suit sorted. Will have both characters clothing done by the end of tomorrow. :D
After clothes are modeled I have to sculpt the characters and clothing. Then its just adding Hair and modeling and sculpting the environment models and sculpting the props. Then I can move onto texturing/lighting. So while it looks like I have a lot to do still, I am actually at a good place. I should be able to finish on time.
After clothes are modeled I have to sculpt the characters and clothing. Then its just adding Hair and modeling and sculpting the environment models and sculpting the props. Then I can move onto texturing/lighting. So while it looks like I have a lot to do still, I am actually at a good place. I should be able to finish on time.
Tuesday, 13 October 2015
Day 41: Clothing Time
Scaling and clothing time. I also have got a major cold (I had it last week too, but I kinda forced myself to go in last week anyway, and I am afraid I am paying for that now)
Anyway. My models are naked. Oh no! So today I decided to start on the clothing. I brought my models in though, and noticed their heads etc were a bit off. So I did some scaling to help and make it look better. Now I am working on the boys armour.
Tomorrow I will be working on that again.
Monday, 12 October 2015
Day 40: Getting attached.
Today I just attached the heads to their bodies. I got to work on their topology and unwrapping a bit more, get my tutor to help with scaling. Then I can take them into mudbox and clean them up. With sculpting is done I can do the clothes and hair and move onto environment. Hoping to have all the models done by the end of next week.
Friday, 9 October 2015
Day 39: Cleaning up his face.
Today I fixed more issues with my models based on information from my tutor. Fixed nose and back of head, and fixed some eye issues etc. I still need to do a little bit more with it to get it perfect. But I am getting happier with it. :D
Thursday, 8 October 2015
Day 38: Sick
Got to work on fixing up the models based on information my tutor gave me. Got the boys eyes and ear/jawline more correct. Wasn't the most productive day, I was feeling ill.
Wednesday, 7 October 2015
Day 37: 2 heads are better than 1!
So today I took my model of Character 1 Head and unwrapped it. I then duplicated it and sculpted a second bigger more square head for character 2. They both need a bit of work, I will prob do that in mudbox. I just need to attack the heads and make sure the UVS match up before exporting into mudbox for sculpting. By the start of next week I should have 2 finished character bodies and I can start on the clothes.
Tuesday, 6 October 2015
Day 36: Half Life
So I got to modeling my characters insides, teeth, eyes, tongue etc.
I also did the eyelids and changed the lips. Just have to unwrap and attach to body and that is 1 character done. I still have to edit it to make the second head though. Good progress today!
I also did the eyelids and changed the lips. Just have to unwrap and attach to body and that is 1 character done. I still have to edit it to make the second head though. Good progress today!
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