Today I did some work on characters hair with xgen. still in its starting stages.
A blog following my progress as I model characters, props and environments for my CGI assessment. The purpose of which is to educate, display my work, and is part of my assessment requirements.
Monday, 30 November 2015
Friday, 27 November 2015
Day 73: Lighting.
Today I did a few tests on lighting. Here is the scene so far without lighting. Will post with lighting later on.
Thursday, 26 November 2015
Wednesday, 25 November 2015
Day 71: Touching up
Been adding clovers, flowers, balls of light, water, more grass etc etc etc. Just touching up the scene.
Tuesday, 24 November 2015
Monday, 23 November 2015
Day 69: Hehe 69
Today I worked on the scene. fixed up a few textures and arranged things so they framed better. just a bunch of tinkering basicly.
Friday, 20 November 2015
Day 68: Pose correction.
Today I worked on fixing an issue with Character 2 pose. Edited the fingers and some other malformations in the mesh. Took me ages.
Wednesday, 18 November 2015
Day 67: Grrrrr!
Today I spent the whole time trying to get a high-rez version of character 2 to have the same expression as in the low poly one but have the new sculpt from mudbox instead of using normal maps. Finally got it done and ready to be posed.
Tuesday, 17 November 2015
Monday, 16 November 2015
Friday, 13 November 2015
Day 64: Hair and water.
Thursday, 12 November 2015
Day 63: Background problems.
Backgrounds are still really large. Will have to edit them a bit more. Basically today I worked on making sure my files were in order.
Wednesday, 11 November 2015
Day 62: Separation Issues.
So my maya file was being real slow with all the background trees. I decided to fix this by separating the file into 4 files. 3 backgrounds and 1 main file. Everything will be lit the same and composited together later on.
Tuesday, 10 November 2015
Day 61: Green Fingers.
SO MANY TREES! Today I had to import and retexture the trees from speedtree software;. took ages to work out and fix a wind problem also :P but i think its sorted now. Just got to do a bit more prep before final texturing begins and shading/lighting/rendering etc.
Monday, 9 November 2015
Friday, 6 November 2015
Day 59: Strike a Pose.
Today I worked on posing my characters. Getting them rigged and skinned (Via Maxamo)
I then posed them. Working on blendshapes too.
I then posed them. Working on blendshapes too.
Thursday, 5 November 2015
Day 58: Rubble...
Today I did some more buildings, made a broken and collapsed one and a tall sky scraper with damage. Also did a test with clouds. Made some concrete. And unwrapped everything and arranged the Bike.
Day 57: Cloudy with a chance of Buildings.
Today I worked on making buildings. I also made a background for the scene (night sky with moon) and played with some dynamic clouds. I want to make the scene bright but also rainy and wet. Been looking into options for that.
Tuesday, 3 November 2015
Day 56: Brick by Brick.
Today I worked on more of the environment. Making more trees and log and stuff. Also made some bricks and stones/pebbles/rocks etc. Was a good productive day.
Monday, 2 November 2015
Day 55: In Shatters.
Today I worked on making glass and preparing my helmet, lamp, and bike for the environment scene. Creating crash sites for the bike and helmet and glass shards. I also worked on some more plants.
Subscribe to:
Comments (Atom)

