A blog following my progress as I model characters, props and environments for my CGI assessment. The purpose of which is to educate, display my work, and is part of my assessment requirements.
Wednesday, 23 September 2015
Day 26: Handy Dandy.
Today I begun work on my hand model. I wanted it to be as detailed as possible while remaining lowpoly.
I am not going for a low poly model, but I want it to be low poly in this shaping stage.
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